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Bridging the Gap Between Office and Offline: Weljo's Impact on Workplace Camaraderie
By Lexi Watkins, Jack Bilello, Megan Kight, Ian Robinson & Alison Tu Background In the summer of 2023, our team conducted a study...
Ian Robinson
Nov 25, 20246 min read
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Leveling Up Youth Wellbeing through Gamified Apps
By Kelsey Villacorte As a Lead UX researcher at the Games and Interactive Technology Lab at CGU, I led a team of 6 researchers...

Kelsey Villacorte
Jun 24, 20242 min read
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Navigating Math Education in the Digital Age: A Review of Leading Apps
By Rosy Darla and Ruby Wang In today's digital age, educational applications have become increasingly popular to supplement traditional...
darlarosy5
May 8, 20243 min read
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Recap: 2024 Claremont Colleges UX Mixer
by Sam Light Last week, Claremont Graduate University’s Applied Cognitive Psychology: User Experience Masters program hosted the first...
Danielle Green
May 8, 20243 min read
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A Research-backed Guide to Social Media Video Advertising
This article offers readers key digital marketing best practices, synthesizing recommendations from three essential perspectives: people who
samuellight4
Apr 22, 20246 min read
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The Quest for Cognitive Accessibility: An Evaluation of Legend of Zelda Games
In this comprehensive report, the Games & Interactive Technology Lab evaluates the cognitive accessibility of two popular Zelda games.
Danielle Green
Jan 9, 20243 min read
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52 remote and hybrid teams told us what challenges they face at work, and how leaders can solve them
Summary We conducted a survey and interviews with remote and hybrid teams to explore the challenges arising from remote work. Our study...
pamelacampos4
Sep 19, 20239 min read
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Leveling Up Your Well-Being: Exploring Gamified Wellness Apps
Explore the revolution in mental health with gamified apps, uncovered through our systematic review. Unlock a healthier you!

Kelsey Villacorte
Sep 19, 20234 min read
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